§F — Notes & Misc / About
A longer-form companion to the index.

Notes from
the practice.

A slightly less compressed version of the index page. About, education, the long-form CV, a working method, and a few opinions that won't fit in a tweet.

§01 — INTRODUCTION FIG. F.01

I'm Onkar. I design clear interfaces for systems that aren't.

Multidisciplinary UX and Product Designer based in Bangalore, with a degree in Business, Services and System Design from Srishti Institute of Art, Design & Technology. I work across B2B SaaS, GRC compliance, healthcare, IoT, and service design — 3+ Years and counting.

My instinct is to remove things. Most product problems are subtraction problems. Most dashboards are addition problems pretending to be product problems. The job is mostly editing.

I currently design AI-assisted compliance workflows at 4CRisk.AI. Before that I designed clinical interfaces at Datma, an IoT platform at Thingularity, and a B2B creator marketplace called Avail as my thesis. I also am a pianist, and yes, I do weddings.

I work best when there's a real problem and a real user on the other side. I get bored quickly with decoration-as-strategy. If you're hiring for that — we probably shouldn't talk.

"

Strategy before screens. Clarity before decoration. Reduction before delight.

— Working philosophy, mostly serious

§02 — CURRICULUM VITAE 2021 — 2026 / SIX ROLES
01 4CRisk.AI UX Designer 2024 — Now GRC · Compliance · AI FT

Designing AI-assisted GRC and regulatory compliance workflows across regulatory change management, regulatory research, compliance maps, rulebooks, dashboards, and enterprise workflow tools. End-to-end ownership from user research through high-fidelity prototypes and design system components.

02 Datma UX Designer 2023 — 2024 Healthcare · Data Viz FT

Designed Datma.360 — a precision medicine platform combining genomics data and patient records into a unified interface for oncology professionals. Translated complex clinical workflows into clear, high-contrast dashboards.

03 Thingularity UX Designer 2024 IoT · Product Contract

Redesigned the UX for a B2B IoT device management platform. Simplified complex device onboarding flows and improved monitoring dashboards for enterprise deployments across multi-location sites.

04 earthBaby Business Design Intern 2022 — 2023 Service · Strategy Intern

Contributed to end-to-end service design and go-to-market strategy for a sustainable baby-care startup. Mapped customer journeys, designed service blueprints, and developed brand-aligned touchpoints across digital and physical channels.

05 Jaipur Rugs Service Design Collaboration 2022 Service · Heritage Collab

Reimagined artisan-to-customer service touchpoints for one of India's most iconic heritage rug brands — blending traditional craft culture with modern digital experience design.

06 Gubblebums Design Intern · Marketing 2021 — 2022 Visual · Branding Intern

Created visual identity, marketing collateral, and digital content for a children's edtech brand. Developed a vibrant, approachable design language that resonated with both parents and young learners.

§03 — PRACTICE / METHOD SIX PRINCIPLES

How the
work gets
made.

  1. 01 / Method

    Strategy before screens.

    Map the system before drawing the UI. Actors, touchpoints, backstage processes, edge cases. The interface is the last thing I design — not the first.

  2. 02 / Reduction

    Editing is the job.

    Most product problems are addition problems. I work in the opposite direction. Remove. Then remove again. Then ship. If a feature can't justify itself in plain language, it doesn't deserve a button.

  3. 03 / Density

    Built for power users — no tutorials needed.

    B2B SaaS, GRC, healthcare, IoT — these aren't apps people poke at on a couch. They're tools people live inside. Layouts should reward expertise, not entertain newcomers.

  4. 04 / AI

    The best AI is the one you don't notice.

    Trust comes from invisible automation, not a chat box pretending to be a colleague. I design AI that disappears into the workflow.

  5. 05 / Data

    High-contrast, honest dashboards.

    A dashboard is a relationship with truth. Numbers shouldn't be decorative. Charts shouldn't lie by simplification. The right signal at the right time beats the entire dashboard genre.

  6. 06 / Craft

    High-fidelity from day one.

    Wireframes are useful. Wireframes are not the work. I prototype in Figma and Framer until the prototype is the thing — including motion, micro-interactions, and the kind of detail that decides whether a product feels finished.

§04 — OPINIONS SHORTS / SUBJECT TO CHANGE

A few short
opinions I keep
coming back to.

Held loosely. Test against your own work.
None of this counts as design advice
and all of it is up for debate.

A / On dashboards

"A dashboard with twelve KPIs is a dashboard with zero KPIs."

— Note to self, repeatedly

B / On AI in UX

"If users have to ask the AI what they were already trying to do, the AI is in the wrong place."

— Currently testing

C / On portfolios

"Hide your wireframes. Show your decisions. The grid was never the work."

— Held with caveats

D / On B2B craft

"Enterprise software is a craft category. We've just chosen to pretend otherwise for twenty years."

— Mostly agree with myself

E / On feedback

"The first version is rarely wrong because it's badly executed. It's wrong because it answered the wrong question."

— Hard-earned

F / On working

"Boring is a feature. Boring software is software that gets out of your way."

— Permanent position